UDeviceProfileManager::ReapplyDeviceProfile

Reapplies the device profile.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/DeviceProfiles/DeviceProfileManager.h

Include

#include "DeviceProfiles/DeviceProfileManager.h"

Source

/Engine/Source/Runtime/Engine/Private/DeviceProfiles/DeviceProfileManager.cpp

Syntax

void ReapplyDeviceProfile()

Remarks

Reapplies the device profile. Useful when configs have changed (i.e. hotfix) Applies base and then any overridden device profile.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss