UDistributionVector::GetLockFlag

Returns the lock axes flag used at runtime to swizzle random stream values.

Windows
MacOS
Linux

Override Hierarchy

UDistributionVector::GetLockFlag()

UDistributionVectorUniform::GetLockFlag()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Distributions/DistributionVector.h

Include

#include "Distributions/DistributionVector.h"

Syntax

virtual uint8 GetLockFlag() const

Remarks

Returns the lock axes flag used at runtime to swizzle random stream values.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss