DrawCoordinateSystem

Draws a coordinate system with a fixed color.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp

Syntax

void DrawCoordinateSystem
(
    FPrimitiveDrawInterface * PDI,
    FVector const & AxisLoc,
    FRotator const & AxisRot,
    float Scale,
    const FLinearColor & InColor,
    uint8 DepthPriority,
    float Thickness
)

Remarks

Draws a coordinate system with a fixed color.

Parameters

Parameter

Description

PDI

Draw interface.

AxisLoc

Location of the coordinate system.

AxisRot

Location of the coordinate system.

Scale

Scale for the axis lines.

InColor

Color of the axis lines.

DepthPriority

Depth priority coordinate system.

Thickness

How thick to draw the axis lines

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss