Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/CollisionDebugDrawingPublic.h |
Include |
#include "CollisionDebugDrawingPublic.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Collision/CollisionDebugDrawing.cpp |
void DrawSphereOverlap
(
const UWorld * InWorld,
const FVector & Pos,
const float Radius,
TArray< struct FOverlapResult > & Overlaps,
float Lifetime
)
Draw sphere overlap results