Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void DrawWireCone
(
class FPrimitiveDrawInterface * PDI,
TArray< FVector > & Verts,
const FMatrix & Transform,
float ConeLength,
float ConeAngle,
int32 ConeSides,
const FLinearColor & Color,
uint8 DepthPriority,
float Thickness,
float DepthBias,
bool bScreenSpace
)
Draws a wireframe cone
Parameter |
Description |
---|---|
PDI |
Draw interface. |
Transform |
Generic transform to apply (ex. a local-to-world transform). |
ConeLength |
Pre-transform distance from apex to the perimeter of the cone base. The Radius of the base is ConeLength * sin(ConeAngle). |
ConeAngle |
Angle of the cone in degrees. This is 1/2 the cone aperture. |
ConeSides |
Numbers of sides that the cone has. |
Color |
Color of the cone. |
DepthPriority |
Depth priority for the cone. |
Verts |
Out param, the positions of the verts at the cone base. |
Thickness |
Thickness of the lines comprising the cone |