EActorIteratorFlags

Iteration flags, specifies which types of levels and actors should be iterated

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/EngineUtils.h

Include

#include "EngineUtils.h"

Syntax

enum EActorIteratorFlags
{
    AllActors             = 0x00000000,
    SkipPendingKill       = 0x00000001,
    OnlySelectedActors    = 0x00000002,
    OnlyActiveLevels      = 0x00000004,
}

Values

Name

Description

AllActors

SkipPendingKill

OnlySelectedActors

OnlyActiveLevels

Remarks

Iteration flags, specifies which types of levels and actors should be iterated

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