Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/EngineUtils.h |
Include |
#include "EngineUtils.h" |
enum EActorIteratorFlags
{
AllActors = 0x00000000,
SkipPendingKill = 0x00000001,
OnlySelectedActors = 0x00000002,
OnlyActiveLevels = 0x00000004,
}
Name |
Description |
---|---|
AllActors |
|
SkipPendingKill |
|
OnlySelectedActors |
|
OnlyActiveLevels |
Iteration flags, specifies which types of levels and actors should be iterated