Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h |
Include |
#include "AudioDeviceManager.h" |
enum EAudioDeviceScope
{
Default,
Shared,
Unique,
}
Name |
Description |
---|---|
Default |
Default to the behavior specified by the editor preferences. |
Shared |
Use an audio device that can be shared by multiple worlds. |
Unique |
Create a new audio device specifically for this handle. |
This enum is used in FAudioDeviceManager::RequestAudioDevice to map a given UWorld to an audio device.