EComponentCreationMethod

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h

Include

#include "ComponentInstanceDataCache.h"

Syntax

enum EComponentCreationMethod
{
    Native,
    SimpleConstructionScript,
    UserConstructionScript,
    Instance,
}

Values

Name

Description

Native

A component that is part of a native class.

SimpleConstructionScript

A component that is created from a template defined in the Components section of the Blueprint.

UserConstructionScript

A dynamically created component, either from the UserConstructionScript or from a Add Component node in a Blueprint event graph.

Instance

A component added to a single Actor instance via the Component section of the Actor's details panel.

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