EConvertToAdditive

Different ways to create an additive animation

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AnimationUtils.h

Include

#include "AnimationUtils.h"

Syntax

enum EConvertToAdditive
{
    CTA_RefPose,
    CTA_AnimFirstFrame,
    CTA_AnimScaled,
    CTA_MAX,
}

Values

Name

Description

CTA_RefPose

Delta against SkelMesh Reference pose

CTA_AnimFirstFrame

Delta against the first frame of another animation

CTA_AnimScaled

Delta against another animation. Other animation scaled to match first anim's length

CTA_MAX

Remarks

Different ways to create an additive animation

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