ELightMapInteractionType

The types of interactions between a light and a primitive.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneTypes.h

Include

#include "SceneTypes.h"

Syntax

enum ELightMapInteractionType
{
    LMIT_None            = 0,
    LMIT_GlobalVolume    = 1,
    LMIT_Texture         = 2,
    LMIT_NumBits         = 3,
}

Values

Name

Description

LMIT_None

LMIT_GlobalVolume

LMIT_Texture

LMIT_NumBits

Remarks

The types of interactions between a light and a primitive.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss