EParticleSignificanceLevel

A level of significance for a particle system.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleHelper.h

Include

#include "ParticleHelper.h"

Syntax

enum EParticleSignificanceLevel
{
    Low,
    Medium,
    High,
    Critical,
    Num,
}

Values

Name

Description

Low

Low significance emitter. Culled first.

Medium

Medium significance emitter.

High

High significance emitter. Culled last.

Critical

Critical emitter. Never culled.

Num

Remarks

A level of significance for a particle system. Used by game code to enable/disable emitters progressively as they move away from the camera or are occluded/off screen.

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