EParticleStates

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MacOS
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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleHelper.h

Include

#include "ParticleHelper.h"

Syntax

enum EParticleStates
{
    STATE_Particle_JustSpawned             = 0x02000000,
    STATE_Particle_Freeze                  = 0x04000000,
    STATE_Particle_IgnoreCollisions        = 0x08000000,
    STATE_Particle_FreezeTranslation       = 0x10000000,
    STATE_Particle_FreezeRotation          = 0x20000000,
    STATE_Particle_CollisionIgnoreCheck    = STATE_Particle_Freeze |STATE_Particle_IgnoreCollisions | STATE_Particle_FreezeTranslation| STATE_Particle_FreezeRotation,
    STATE_Particle_DelayCollisions         = 0x40000000,
    STATE_Particle_CollisionHasOccurred    = 0x80000000,
    STATE_Mask                             = 0xFE000000,
    STATE_CounterMask                      = (~STATE_Mask),
}

Values

Name

Description

STATE_Particle_JustSpawned

Ignore updates to the particle

STATE_Particle_Freeze

Ignore updates to the particle

STATE_Particle_IgnoreCollisions

Ignore collision updates to the particle

STATE_Particle_FreezeTranslation

Stop translations of the particle

STATE_Particle_FreezeRotation

Stop rotations of the particle

STATE_Particle_CollisionIgnoreCheck

Combination for a single check of 'ignore' flags

STATE_Particle_DelayCollisions

Delay collision updates to the particle

STATE_Particle_CollisionHasOccurred

Flag indicating the particle has had at least one collision

STATE_Mask

State mask.

STATE_CounterMask

Counter mask.

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