EPolyFlags

Flags describing effects and properties of a Bsp polygon.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Model.h

Include

#include "Model.h"

Syntax

enum EPolyFlags
{
    PF_Invisible             = 0x00000001,
    PF_NotSolid              = 0x00000008,
    PF_Semisolid             = 0x00000020,
    PF_GeomMarked            = 0x00000040,
    PF_TwoSided              = 0x00000100,
    PF_Portal                = 0x04000000,
    PF_Memorized             = 0x01000000,
    PF_Selected              = 0x02000000,
    PF_HiddenEd              = 0x08000000,
    PF_Hovered               = 0x10000000,
    PF_EdProcessed           = 0x40000000,
    PF_EdCut                 = 0x80000000,
    PF_NoEdit                = PF_Memorized | PF_Selected | PF_Hovered | PF_EdProcessed | PF_EdCut,
    PF_NoImport              = PF_NoEdit | PF_Memorized | PF_Selected | PF_Hovered | PF_EdProcessed | PF_EdCut,
    PF_AddLast               = PF_Semisolid | PF_NotSolid,
    PF_NoAddToBSP            = PF_EdCut | PF_EdProcessed | PF_Selected | PF_Hovered | PF_Memorized,
    PF_ModelComponentMask    = 0,
    PF_DefaultFlags          = 0,
}

Values

Name

Description

PF_Invisible

Regular in-game flags.

PF_NotSolid

PF_Semisolid

PF_GeomMarked

PF_TwoSided

PF_Portal

PF_Memorized

Editor flags.

PF_Selected

PF_HiddenEd

PF_Hovered

PF_EdProcessed

Internal.

PF_EdCut

PF_NoEdit

Combinations of flags.

PF_NoImport

PF_AddLast

PF_NoAddToBSP

PF_ModelComponentMask

PF_DefaultFlags

Remarks

Flags describing effects and properties of a Bsp polygon.

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