EPreviousBoneTransformUpdateMode

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h

Include

#include "SkeletalRenderPublic.h"

Syntax

enum EPreviousBoneTransformUpdateMode
{
    None,
    UpdatePrevious,
    DuplicateCurrentToPrevious,
}

Values

Name

Description

None

UpdatePrevious

DuplicateCurrentToPrevious

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