EReflectionCaptureShape::Type

Reflection capture shapes.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

namespace EReflectionCaptureShape
{
    enum Type
    {
        Sphere,
        Box,
        Plane,
        Num,
    }
}

Values

Name

Description

Sphere

Box

Plane

Num

Remarks

Reflection capture shapes.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss