FEdGraphTerminalType

Struct used to define information for terminal types, e.g. types that can be contained by a container.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphNode.h

Include

#include "EdGraph/EdGraphNode.h"

Syntax

struct FEdGraphTerminalType

Remarks

Struct used to define information for terminal types, e.g. types that can be contained by a container. Currently can represent strong/weak references to a type (only UObjects), a structure, or a primitive. Support for "Container of Containers" is done by wrapping a structure, rather than implicitly defining names for containers.

Variables

Name Description

Public variable

bool

 

bTerminalIsConst

Whether or not this pin is a immutable const value

Public variable

bool

 

bTerminalIsWeakPointer

Whether or not this is a weak reference

Public variable

FName

 

TerminalCategory

Category

Public variable

FName

 

TerminalSubCategory

Sub-category

Public variable

TWeakObjectPtr<...

 

TerminalSubCategoryObject

Sub-category object

Constructors

Name Description

Public function

FEdGraphTerminalType()

Functions

Name Description

Public function Static

FEdGraphTerm...

 

FromPinType

(
    const FEdGraphPinType& PinType
)

Creates a TerminalType from the primary portion of the PinType

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss