UAssetImportData::K2_GetFirstFilename

Helper function to return the first filename stored in this data.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h

Include

#include "EditorFramework/AssetImportData.h"

Source

/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp

Syntax

FString K2_GetFirstFilename() const

Remarks

Helper function to return the first filename stored in this data. The resulting filename will be absolute (ie, not relative to the asset).

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