UAssetImportData::Update

Update this import data using the specified filename and Precomputed Hash.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h

Include

#include "EditorFramework/AssetImportData.h"

Source

/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp

Syntax

void Update
(
    const FString & AbsoluteFileName,
    const FMD5Hash PreComputedHash
)

Remarks

Update this import data using the specified filename and Precomputed Hash.

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