ABrush::NeedsLoadForServer

Called during saving to determine the load flags to save with the object.

Windows
MacOS
Linux

Override Hierarchy

UObject::NeedsLoadForServer()

ABrush::NeedsLoadForServer()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Brush.h

Include

#include "Engine/Brush.h"

Syntax

virtual bool NeedsLoadForServer() const

Remarks

Called during saving to determine the load flags to save with the object. If false, this object will be discarded on servers

Returns

true if this object should be loaded on servers

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss