ADebugCameraController::ReceiveOnActorSelected

Called when an actor has been selected with the primary key (e.g. left mouse button).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/DebugCameraController.h

Include

#include "Engine/DebugCameraController.h"

Syntax

void ReceiveOnActorSelected
(
    AActor * NewSelectedActor,
    const FVector & SelectHitLocation,
    const FVector & SelectHitNormal,
    const FHitResult & Hit
)

Remarks

Called when an actor has been selected with the primary key (e.g. left mouse button).

The selection trace starts from the center of the debug camera's view.

Parameters

Parameter

Description

SelectHitLocation

The exact world-space location where the selection trace hit the New Selected Actor.

SelectHitNormal

The world-space surface normal of the New Selected Actor at the hit location.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss