Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/DebugCameraController.h |
Include |
#include "Engine/DebugCameraController.h" |
void ReceiveOnActorSelected
(
AActor * NewSelectedActor,
const FVector & SelectHitLocation,
const FVector & SelectHitNormal,
const FHitResult & Hit
)
Called when an actor has been selected with the primary key (e.g. left mouse button).
The selection trace starts from the center of the debug camera's view.
Parameter |
Description |
---|---|
SelectHitLocation |
The exact world-space location where the selection trace hit the New Selected Actor. |
SelectHitNormal |
The world-space surface normal of the New Selected Actor at the hit location. |