ALODActor::DetermineShadowingFlags

This will determine the shadowing flags for the static mesh component according to all sub actors.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h

Include

#include "Engine/LODActor.h"

Source

/Engine/Source/Runtime/Engine/Private/LODActor.cpp

Syntax

void DetermineShadowingFlags()

Remarks

This will determine the shadowing flags for the static mesh component according to all sub actors.

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