Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h |
Include |
#include "Engine/LODActor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LODActor.cpp |
UMaterialInterface * GetImposterMaterial
(
const UStaticMeshComponent * InComponent
) const
Get the imposter material (if any) of an actor or SMC.