ALODActor::GetImpostersStaticMeshComponents

Returns instanced static mesh components that represents the imposters found in this LODActor.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h

Include

#include "Engine/LODActor.h"

Syntax

TArray< UInstancedStaticMeshComponent * > GetImpostersStaticMeshComponents() const

Remarks

Returns instanced static mesh components that represents the imposters found in this LODActor.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss