ALODActor::GetKey

Get the key that we use to check if we need to (re)build

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h

Include

#include "Engine/LODActor.h"

Syntax

const FName & GetKey() const

Remarks

Get the key that we use to check if we need to (re)build

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