ALODActor::GetNumTrianglesInSubActors

Returns the number of triangles this LODActor's SubActors contain

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h

Include

#include "Engine/LODActor.h"

Source

/Engine/Source/Runtime/Engine/Private/LODActor.cpp

Syntax

const uint32 GetNumTrianglesInSubActors()

Remarks

Returns the number of triangles this LODActor's SubActors contain

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss