Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h |
Include |
#include "Engine/LODActor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LODActor.cpp |
void SetStaticMesh
(
UStaticMesh * InStaticMesh
)
Sets StaticMesh and IsPreviewActor to true if InStaticMesh equals nullptr