| AActor::GetComponentsBoundingBox()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LevelBounds.h |
Include |
#include "Engine/LevelBounds.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LevelBounds.cpp |
Returns the world space bounding box of all components in this Actor.
Parameter |
Description |
---|---|
bNonColliding |
Indicates that you want to include non-colliding components in the bounding box |
bIncludeFromChildActors |
If true then recurse in to ChildActor components and find components of the appropriate type in those Actors as well |