ALevelBounds::UpdateLevelBoundsImmediately

Update level bounds immediately so the bounds are accurate when returning.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LevelBounds.h

Include

#include "Engine/LevelBounds.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelBounds.cpp

Syntax

void UpdateLevelBoundsImmediately()

Remarks

Update level bounds immediately so the bounds are accurate when returning. Use only when needed because updating the bounds is slow

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss