| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LevelScriptActor.h |
Include |
#include "Engine/LevelScriptActor.h" |
class ALevelScriptActor : public AActor
ALevelScriptActor is the base class for classes generated by ULevelScriptBlueprints. ALevelScriptActor instances are hidden actors that exist within a level, and can execute level-wide logic (operating on specific actor instances within the level). The level-script's functionality is defined inside the ULevelScriptBlueprint itself (using the blueprint's node-based interface).
Name | Description | |
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ALevelScriptActor ( |
Name | Description | ||
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InputEnabled() |
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LevelReset() |
Level State Functions ------------------ |
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RemoteEvent ( |
Tries to find an event named "EventName" on all other levels, and calls it |
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SetCinematicMode |
Sets the cinematic mode on all PlayerControllers |
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WorldOriginLocationChanged ( |
Event called on world origin location changes |
Name | Description | ||
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DisableInput ( |
Removes this actor from the stack of input being handled by a PlayerController. |
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EnableInput ( |
Pushes this actor on to the stack of input being handled by a PlayerController. |
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PreInitializeComponents() |
Called right before components are initialized, only called during gameplay |