Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LevelScriptActor.h |
Include |
#include "Engine/LevelScriptActor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LevelScriptActor.cpp |
Sets the cinematic mode on all PlayerControllers
Parameter |
Description |
---|---|
bInCinematicMode |
specify true if the player is entering cinematic mode; false if the player is leaving cinematic mode. |
bHidePlayer |
specify true to hide the player's pawn (only relevant if bInCinematicMode is true) |
bAffectsHUD |
specify true if we should show/hide the HUD to match the value of bCinematicMode |
bAffectsMovement |
specify true to disable movement in cinematic mode, enable it when leaving |
bAffectsTurning |
specify true to disable turning in cinematic mode or enable it when leaving |