Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Light.h |
Include |
#include "Engine/Light.h" |
class ALight : public AActor
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uint32: 1 |
bEnabled |
Replicated copy of LightComponent's bEnabled property |
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ALight ( |
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float |
GetBrightness() |
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GetLightColor() |
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ULightCompon... |
GetLightComponent() |
Returns LightComponent subobject |
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IsEnabled() |
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IsToggleable() |
Return whether the light supports being toggled off and on on-the-fly. |
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OnRep_bEnabled() |
Replication Notification Callbacks |
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SetAffectTranslucentLighting ( |
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SetBrightness ( |
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SetCastShadows ( |
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SetEnabled ( |
BEGIN DEPRECATED (use component functions now in level script) |
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SetLightColor ( |
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SetLightFunctionFadeDistance ( |
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SetLightFunctionMaterial ( |
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SetLightFunctionScale ( |
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SetMobility ( |
Function to change mobility type of light |
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ToggleEnabled() |
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CheckForErrors() |
Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog. |
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Destroyed() |
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending |
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IsLevelBoundsRelevant() |
Indicates whether this actor should participate in level bounds calculations |
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GetLifetimeReplicatedProps ( |
Returns properties that are replicated for the lifetime of the actor channel |