| AActor::GetSimpleCollisionCylinder()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/NavigationObjectBase.h |
Include |
#include "Engine/NavigationObjectBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/NavigationObjectBase.cpp |
virtual void GetSimpleCollisionCylinder
(
float & CollisionRadius,
float & CollisionHalfHeight
) const
Get axis-aligned cylinder around this actor, used for simple collision checks (ie Pawns reaching a destination). If IsRootComponentCollisionRegistered() returns true, just returns its bounding cylinder, otherwise falls back to GetComponentsBoundingCylinder.