ANavigationObjectBase::GetSimpleCollisionCylinder

Get axis-aligned cylinder around this actor, used for simple collision checks (ie Pawns reaching a destination).

Windows
MacOS
Linux

Override Hierarchy

AActor::GetSimpleCollisionCylinder()

ANavigationObjectBase::GetSimpleCollisionCylinder()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NavigationObjectBase.h

Include

#include "Engine/NavigationObjectBase.h"

Source

/Engine/Source/Runtime/Engine/Private/NavigationObjectBase.cpp

Syntax

virtual void GetSimpleCollisionCylinder
(
    float & CollisionRadius,
    float & CollisionHalfHeight
) const

Remarks

Get axis-aligned cylinder around this actor, used for simple collision checks (ie Pawns reaching a destination). If IsRootComponentCollisionRegistered() returns true, just returns its bounding cylinder, otherwise falls back to GetComponentsBoundingCylinder.

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