| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/ServerStatReplicator.h |
Include |
#include "Engine/ServerStatReplicator.h" |
class AServerStatReplicator : public AInfo
Class used to replicate server "stat net" data over. For server only values, the client data is is overwritten when bUpdateStatNet == true. For data that both the client and server set, the server data will only overwrite if bUpdateStatNet == true && bOverwriteClientStats == true.
Name | Description | ||
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bOverwriteClientStats |
Whether to overwrite client data stat net with data from the server or not |
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bUpdateStatNet |
Whether to update stat net with data from the server or not |
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Channels |
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InBunches |
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InLoss |
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InPackets |
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InPacketsClientAvg |
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InPacketsClientMax |
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InPacketsClientMin |
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InRate |
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InRateClientAvg |
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InRateClientMax |
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InRateClientMin |
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MaxPacketOverhead |
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NetGUIDInRate |
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NetGUIDOutRate |
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NetNumClients |
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NetSaturated |
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NumActorChannels |
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NumActors |
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NumConsideredActors |
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NumDormantActors |
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NumInitiallyDormantActors |
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NumNetActors |
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NumNetGUIDsAckd |
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NumNetGUIDsPending |
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NumNetGUIDsUnAckd |
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NumRelevantActors |
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NumRelevantDeletedActors |
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NumReplicatedActorAttempts |
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NumReplicatedActors |
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ObjPathBytes |
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OutBunches |
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OutLoss |
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OutPackets |
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OutPacketsClientAvg |
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OutPacketsClientMax |
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OutPacketsClientMin |
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OutRate |
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OutRateClientAvg |
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OutRateClientMax |
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OutRateClientMin |
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PercentInVoice |
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PercentOutVoice |
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PrioritizedActors |
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VoiceBytesRecv |
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VoiceBytesSent |
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VoicePacketsRecv |
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VoicePacketsSent |
Name | Description | |
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AServerStatReplicator ( |
Name | Description | ||
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BeginPlay() |
Overridable native event for when play begins for this actor. |
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Destroyed() |
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending |
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Tick ( |
Function called every frame on this Actor. |
Name | Description | ||
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OutSaturation |
Saturation is not calculated anymore and is now deprecated. |