EAlphaChannelMode::Type

Enumerates available options for alpha channel through post processing.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h

Include

#include "Engine/RendererSettings.h"

Syntax

namespace EAlphaChannelMode
{
    enum Type
    {
        Disabled                  = 0,
        LinearColorSpaceOnly      = 1,
        AllowThroughTonemapper    = 2,
    }
}

Values

Name

Description

Disabled

Disabled, reducing GPU cost to the minimum. (default).

LinearColorSpaceOnly

Maintain alpha channel only within linear color space. Tonemapper won't output alpha channel.

AllowThroughTonemapper

Maintain alpha channel within linear color space, but also pass it through the tonemapper.

Remarks

Enumerates available options for alpha channel through post processing. The renderer will always generate premultiplied RGBA with alpha as translucency (0 = fully opaque; 1 = fully translucent).

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