Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
namespace EComponentMobility
{
enum Type
{
Static,
Stationary,
Movable,
}
}
Name |
Description |
---|---|
Static |
Static objects cannot be moved or changed in game.
|
Stationary |
A stationary light will only have its shadowing and bounced lighting from static geometry baked by Lightmass, all other lighting will be dynamic. |
Movable |
Movable objects can be moved and changed in game. |
Describes how often this component is allowed to move.