Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
enum ELevelCollectionType
{
DynamicSourceLevels,
DynamicDuplicatedLevels,
StaticLevels,
MAX,
}
Name |
Description |
---|---|
DynamicSourceLevels |
The dynamic levels that are used for normal gameplay and the source for any duplicated collections. |
DynamicDuplicatedLevels |
Gameplay relevant levels that have been duplicated from DynamicSourceLevels if requested by the game. |
StaticLevels |
These levels are shared between the source levels and the duplicated levels, and should contain only static geometry and other visuals that are not replicated or affected by gameplay. |
MAX |
Indicates the type of a level collection, used in FLevelCollection.