ELevelCollectionType

Indicates the type of a level collection, used in [FLevelCollection](API\Runtime\Engine\Engine\FLevelCollection).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

enum ELevelCollectionType
{
    DynamicSourceLevels,
    DynamicDuplicatedLevels,
    StaticLevels,
    MAX,
}

Values

Name

Description

DynamicSourceLevels

The dynamic levels that are used for normal gameplay and the source for any duplicated collections.

DynamicDuplicatedLevels

Gameplay relevant levels that have been duplicated from DynamicSourceLevels if requested by the game.

StaticLevels

These levels are shared between the source levels and the duplicated levels, and should contain only static geometry and other visuals that are not replicated or affected by gameplay.

MAX

Remarks

Indicates the type of a level collection, used in FLevelCollection.

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