Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
enum ELightmapType
{
Default,
ForceSurface,
ForceVolumetric,
}
Name |
Description |
---|---|
Default |
Use the default based on Mobility: Surface Lightmap for Static components, Volumetric Lightmap for Movable components. |
ForceSurface |
Force Surface Lightmap, even if the component moves, which should otherwise change the lighting. |
ForceVolumetric |
Force Volumetric Lightmaps, even if the component is static and could have supported surface lightmaps. |
Type of lightmap that is used for primitive components