Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
enum ENetDormancy
{
DORM_Never,
DORM_Awake,
DORM_DormantAll,
DORM_DormantPartial,
DORM_Initial,
DORM_MAX,
}
Name |
Description |
---|---|
DORM_Never |
This actor can never go network dormant. |
DORM_Awake |
This actor can go dormant, but is not currently dormant. Game code will tell it when it go dormant. |
DORM_DormantAll |
This actor wants to go fully dormant for all connections. |
DORM_DormantPartial |
This actor may want to go dormant for some connections, GetNetDormancy() will be called to find out which. |
DORM_Initial |
This actor is initially dormant for all connection if it was placed in map. |
DORM_MAX |
Describes if an actor can enter a low network bandwidth dormant mode