EOverlapFilterOption

Specifies what types of objects to return from an overlap physics query

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

enum EOverlapFilterOption
{
    OverlapFilter_All,
    OverlapFilter_DynamicOnly,
    OverlapFilter_StaticOnly,
}

Values

Name

Description

OverlapFilter_All

Returns both overlaps with both dynamic and static components

OverlapFilter_DynamicOnly

Returns only overlaps with dynamic actors (far fewer results in practice, much more efficient)

OverlapFilter_StaticOnly

Returns only overlaps with static actors (fewer results, more efficient)

Remarks

Specifies what types of objects to return from an overlap physics query

If you change this, change GetCollisionChannelFromOverlapFilter() to match

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