Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
enum EOverlapFilterOption
{
OverlapFilter_All,
OverlapFilter_DynamicOnly,
OverlapFilter_StaticOnly,
}
Name |
Description |
---|---|
OverlapFilter_All |
Returns both overlaps with both dynamic and static components |
OverlapFilter_DynamicOnly |
Returns only overlaps with dynamic actors (far fewer results in practice, much more efficient) |
OverlapFilter_StaticOnly |
Returns only overlaps with static actors (fewer results, more efficient) |
Specifies what types of objects to return from an overlap physics query
If you change this, change GetCollisionChannelFromOverlapFilter() to match