EResendAllDataState

Type of property data resend used by replay checkpoints

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h

Include

#include "Engine/NetConnection.h"

Syntax

enum EResendAllDataState
{
    None,
    SinceOpen,
    SinceCheckpoint,
}

Values

Name

Description

None

SinceOpen

SinceCheckpoint

Remarks

Type of property data resend used by replay checkpoints

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