EShadowMapFlags

Bit-field flags that affects storage (e.g. packing, streaming) and other info about a shadowmap.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

enum EShadowMapFlags
{
    SMF_None        = 0,
    SMF_Streamed    = 0x00000001,
}

Values

Name

Description

SMF_None

No flags.

SMF_Streamed

Shadowmap should be placed in a streaming texture.

Remarks

Bit-field flags that affects storage (e.g. packing, streaming) and other info about a shadowmap.

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