Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
enum EShadowMapFlags
{
SMF_None = 0,
SMF_Streamed = 0x00000001,
}
Name |
Description |
---|---|
SMF_None |
No flags. |
SMF_Streamed |
Shadowmap should be placed in a streaming texture. |
Bit-field flags that affects storage (e.g. packing, streaming) and other info about a shadowmap.