ESkinCacheUsage

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Syntax

enum ESkinCacheUsage
{
    Auto        = 0,
    Disabled    = uint8(-1),
    Enabled     = 1,
}

Values

Name

Description

Auto

Auto will defer to child or global behavior based on context. If Ray Tracing is enabled, will imply Enabled.

Disabled

Mesh will not use the skin cache. If Ray Tracing is enabled, will imply Enabled.

Enabled

Mesh will use the skin cache.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss