Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include |
#include "Engine/SkeletalMesh.h" |
enum ESkinCacheUsage
{
Auto = 0,
Disabled = uint8(-1),
Enabled = 1,
}
Name |
Description |
---|---|
Auto |
Auto will defer to child or global behavior based on context. If Ray Tracing is enabled, will imply Enabled. |
Disabled |
Mesh will not use the skin cache. If Ray Tracing is enabled, will imply Enabled. |
Enabled |
Mesh will use the skin cache. |