Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineBaseTypes.h |
Include |
#include "Engine/EngineBaseTypes.h" |
enum EViewModeIndex
{
VMI_BrushWireframe = 0,
VMI_Wireframe = 1,
VMI_Unlit = 2,
VMI_Lit = 3,
VMI_Lit_DetailLighting = 4,
VMI_LightingOnly = 5,
VMI_LightComplexity = 6,
VMI_ShaderComplexity = 8,
VMI_LightmapDensity = 9,
VMI_LitLightmapDensity = 10,
VMI_ReflectionOverride = 11,
VMI_VisualizeBuffer = 12,
VMI_StationaryLightOverlap = 14,
VMI_CollisionPawn = 15,
VMI_CollisionVisibility = 16,
VMI_LODColoration = 18,
VMI_QuadOverdraw = 19,
VMI_PrimitiveDistanceAccuracy = 20,
VMI_MeshUVDensityAccuracy = 21,
VMI_ShaderComplexityWithQuadOverdraw = 22,
VMI_HLODColoration = 23,
VMI_GroupLODColoration = 24,
VMI_MaterialTextureScaleAccuracy = 25,
VMI_RequiredTextureResolution = 26,
VMI_PathTracing = 27,
VMI_RayTracingDebug = 28,
VMI_Max,
VMI_Unknown = 255,
}
Name |
Description |
---|---|
VMI_BrushWireframe |
Wireframe w/ brushes. |
VMI_Wireframe |
Wireframe w/ BSP. |
VMI_Unlit |
Unlit. |
VMI_Lit |
Lit. |
VMI_Lit_DetailLighting |
|
VMI_LightingOnly |
Lit wo/ materials. |
VMI_LightComplexity |
Colored according to light count. |
VMI_ShaderComplexity |
Colored according to shader complexity. |
VMI_LightmapDensity |
Colored according to world-space LightMap texture density. |
VMI_LitLightmapDensity |
Colored according to light count - showing lightmap texel density on texture mapped objects. |
VMI_ReflectionOverride |
|
VMI_VisualizeBuffer |
|
VMI_StationaryLightOverlap |
Colored according to stationary light overlap. |
VMI_CollisionPawn |
|
VMI_CollisionVisibility |
|
VMI_LODColoration |
VMI_UNUSED = 17,. |
VMI_QuadOverdraw |
Colored according to the quad coverage. |
VMI_PrimitiveDistanceAccuracy |
Visualize the accuracy of the primitive distance computed for texture streaming. |
VMI_MeshUVDensityAccuracy |
Visualize the accuracy of the mesh UV densities computed for texture streaming. |
VMI_ShaderComplexityWithQuadOverdraw |
Colored according to shader complexity, including quad overdraw. |
VMI_HLODColoration |
Colored according to the current HLOD index. |
VMI_GroupLODColoration |
Group item for LOD and HLOD coloration |
VMI_MaterialTextureScaleAccuracy |
Visualize the accuracy of the material texture scales used for texture streaming. |
VMI_RequiredTextureResolution |
Compare the required texture resolution to the actual resolution. |
VMI_PathTracing |
Run path tracing pipeline |
VMI_RayTracingDebug |
Run ray tracing debug pipeline |
VMI_Max |
|
VMI_Unknown |
VMI_Unknown - The value assigned to VMI_Unknown must be the highest possible of any member of EViewModeIndex, or GetViewModeName might seg-fault. |
Define view modes to get specific show flag settings (some on, some off and some are not altered) Don't change the order, the ID is serialized with the editor