BaseVisibleDistanceFactorThesholds

Array of MaxDistanceFactor to use for AnimUpdateRate when mesh is visible (rendered).

Windows
MacOS
Linux

Syntax

TArray< float > BaseVisibleDistanceFactorThesholds

Remarks

Array of MaxDistanceFactor to use for AnimUpdateRate when mesh is visible (rendered). MaxDistanceFactor is size on screen, as used by LODs Example: BaseVisibleDistanceFactorThesholds.Add(0.4f) BaseVisibleDistanceFactorThesholds.Add(0.2f) means: 0 frame skip, MaxDistanceFactor > 0.4f 1 frame skip, MaxDistanceFactor > 0.2f 2 frame skip, MaxDistanceFactor > 0.0f

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss