Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h |
Include |
#include "Engine/Blueprint.h" |
struct FBPVariableDescription
Struct indicating a variable in the generated class
Name | Description | ||
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Category |
Category this variable should be in |
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DefaultValue |
Optional new default value stored as string |
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FriendlyName |
Friendly name of the variable |
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TArray< struct ... |
MetaDataArray |
Metadata information for this variable |
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PropertyFlags |
Property flags for this variable - Changed from int32 to uint64 |
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TEnumAsByte< EL... |
ReplicationCondition |
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RepNotifyFunc |
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VarGuid |
A Guid that will remain constant even if the VarName changes |
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VarName |
Name of the variable |
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VarType |
Type of the variable |
Name | Description | |
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FBPVariableDescription() |
Name | Description | ||
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FindMetaDataEntryIndexForKey ( |
Find the index in the array of a metadata entry |
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const FStrin... |
GetMetaData ( |
Gets a metadata value on the variable; asserts if the value isn't present. |
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HasMetaData ( |
Checks if there is metadata for a key |
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RemoveMetaData ( |
Clear metadata value on the variable |
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SetMetaData |
Set a metadata value on the variable |