FBlueprintDebugData::FindAllCodeLocationsFromSourceNode

Finds all code locations (Function+CodeOffset) associated with the source node.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h

Include

#include "Engine/BlueprintGeneratedClass.h"

Syntax

void FindAllCodeLocationsFromSourceNode
(
    UEdGraphNode * SourceNode,
    UFunction * InFunction,
    TArray< int32 > & OutNodeToCodeAssociations
) const

Remarks

Finds all code locations (Function+CodeOffset) associated with the source node.

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