FBlueprintDebugData::FindClassPropertyForNode

Looks thru the debugging data for any class variables associated with the node (e.g., temporary variables or timelines)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h

Include

#include "Engine/BlueprintGeneratedClass.h"

Syntax

FProperty * FindClassPropertyForNode
(
    const UEdGraphNode * Node
) const

Remarks

Looks thru the debugging data for any class variables associated with the node (e.g., temporary variables or timelines)

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