BiasCurve

Exposure compensation based on the scene EV100.

Windows
MacOS
Linux

Syntax

UCurveFloat * BiasCurve

Remarks

Exposure compensation based on the scene EV100. Used to calibrate the final exposure differently depending on the average scene luminance. 0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ...

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