FCollisionImpactData

Information about an overall collision, including contacts.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

struct FCollisionImpactData

Remarks

Information about an overall collision, including contacts.

Variables

Name Description

Public variable

TArray< struct ...

 

ContactInfos

All the contact points in the collision

Public variable

FVector

 

TotalFrictionImpulse

The total counterimpulse applied of the two objects sliding against each other

Public variable

FVector

 

TotalNormalImpulse

The total impulse applied as the two objects push against each other

Constructors

Name Description

Public function

FCollisionImpactData()

Functions

Name Description

Public function

void

 

SwapContactOrders()

Iterate over ContactInfos array and swap order of information

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