Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
struct FCollisionResponseContainer
Container for indicating a set of collision channels that this object will collide with.
Name | Description | ||
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union FCollisio... |
@1473 |
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Camera |
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Destructible |
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EngineTraceChannel1 |
Unspecified Engine Trace Channels. |
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EngineTraceChannel2 |
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EngineTraceChannel3 |
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EngineTraceChannel4 |
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EngineTraceChannel5 |
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EngineTraceChannel6 |
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uint8[32] |
EnumArray |
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GameTraceChannel1 |
Unspecified Game Trace Channels. |
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GameTraceChannel10 |
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GameTraceChannel11 |
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GameTraceChannel12 |
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GameTraceChannel13 |
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GameTraceChannel14 |
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GameTraceChannel15 |
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GameTraceChannel16 |
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GameTraceChannel17 |
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GameTraceChannel18 |
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GameTraceChannel2 |
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GameTraceChannel3 |
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GameTraceChannel4 |
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GameTraceChannel5 |
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GameTraceChannel6 |
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GameTraceChannel7 |
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GameTraceChannel8 |
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GameTraceChannel9 |
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Pawn |
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PhysicsBody |
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Vehicle |
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Visibility |
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WorldDynamic |
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WorldStatic |
Reserved Engine Trace Channels. |
Name | Description | |
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FCollisionResponseContainer() |
This constructor will set all channels to ECR_Block This constructor will zero out the struct |
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FCollisionResponseContainer ( |
Name | Description | ||
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FCollisionRe... |
CreateMinContainer ( |
Take two response containers and create a new container where each element is the 'min' of the two inputs (ie Ignore and Block results in Ignore) |
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FillArrayFromResponses ( |
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const FColli... |
GetDefaultResponseContainer() |
Returns the game-wide default collision response |
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ECollisionRe... |
GetResponse ( |
Returns the response set on the specified channel |
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ReplaceChannels ( |
Replace the channels matching the old response with the new response |
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SetAllChannels ( |
Set all channels to the specified response Set all channels to the specified state |
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SetResponse ( |
Set the response of a particular channel in the structure. |
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UpdateResponsesFromArray ( |
Set all channels from ChannelResponse Array |
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operator!= ( |
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operator== ( |
Name |
Description |
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DefaultResponseContainer |
Static variable for default data to be used without reconstructing everytime |